Hierarchy

Implements

Constructors

Properties

onClick$: Subject<ClickEvent> = ...

Fires on click

onMouseEnter$: Subject<MouseEnterEvent> = ...

Fires on mouse enter

onMouseLeave$: Subject<MouseLeaveEvent> = ...

Fires on mouse leave

onMouseMove$: Subject<MouseMoveEvent> = ...

Fires on mouse move

onMouseOut$: Subject<MouseOutEvent> = ...

Fires on mouse out

onMouseOver$: Subject<MouseOverEvent> = ...

Fires on mouse over

Accessors

Methods

  • Toggles minimize / maximize with easing

    Returns Observable<void>