@byomakase/omakase-player
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PlayerAudioTrack
Interface PlayerAudioTrack
interface
PlayerAudioTrack
{
active
:
boolean
;
loadStage
:
OpStage
;
onEvent$
:
Observable
<
PlayerTrackEvent
>
;
playerAudioHandler
:
PlayerAudioHandlerApi
;
state
:
PlayerAudioTrackState
;
trackState
:
AudioState
;
destroy
()
:
void
;
loadError
(
error
:
string
|
undefined
)
:
void
;
loadStart
()
:
void
;
loadSuccess
()
:
void
;
setActive
(
active
:
boolean
)
:
Observable
<
void
>
;
setTrackState
(
trackState
:
AudioState
)
:
void
;
}
Hierarchy
PlayerTrack
<
AudioState
,
PlayerAudioTrackState
>
Destroyable
PlayerAudioTrack
Implemented by
BasePlayerAudioTrack
Index
Properties
active
load
Stage
on
Event$
player
Audio
Handler
state
track
State
Methods
destroy
load
Error
load
Start
load
Success
set
Active
set
Track
State
Properties
active
active
:
boolean
load
Stage
loadStage
:
OpStage
on
Event$
onEvent$
:
Observable
<
PlayerTrackEvent
>
player
Audio
Handler
playerAudioHandler
:
PlayerAudioHandlerApi
state
state
:
PlayerAudioTrackState
track
State
trackState
:
AudioState
Methods
destroy
destroy
()
:
void
Returns
void
load
Error
loadError
(
error
:
string
|
undefined
)
:
void
Parameters
error
:
string
|
undefined
Returns
void
load
Start
loadStart
()
:
void
Returns
void
load
Success
loadSuccess
()
:
void
Returns
void
set
Active
setActive
(
active
:
boolean
)
:
Observable
<
void
>
Parameters
active
:
boolean
Returns
Observable
<
void
>
set
Track
State
setTrackState
(
trackState
:
AudioState
)
:
void
Parameters
trackState
:
AudioState
Returns
void
Settings
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On This Page
Properties
active
load
Stage
on
Event$
player
Audio
Handler
state
track
State
Methods
destroy
load
Error
load
Start
load
Success
set
Active
set
Track
State
@byomakase/omakase-player
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