Synchronously resolves the current live state, independent of the PlayerControllerEventType.PLAYER_CONTROLLER_LIVE_STATE_UPDATE
event stream. Callers that start listening to onEvent$ after the controller has already resolved (and possibly
emitted) a live state - e.g. right after wireEvents - need this to avoid missing that first, already-emitted state.
Returns undefined for VOD or before any playlist/manifest details are available.
Synchronously resolves the current live state, independent of the PlayerControllerEventType.PLAYER_CONTROLLER_LIVE_STATE_UPDATE event stream. Callers that start listening to onEvent$ after the controller has already resolved (and possibly emitted) a live state - e.g. right after wireEvents - need this to avoid missing that first, already-emitted state. Returns
undefinedfor VOD or before any playlist/manifest details are available.