@byomakase/omakase-player
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PlayerMainAudioTrack
Class PlayerMainAudioTrack
Hierarchy (
View Summary
)
BasePlayerAudioTrack
PlayerMainAudioTrack
Index
Constructors
constructor
Accessors
active
load
Stage
on
Event$
player
Audio
Handler
state
track
State
Methods
destroy
load
Error
load
Start
load
Success
set
Active
set
Track
State
Constructors
constructor
new
PlayerMainAudioTrack
(
track
:
AudioState
,
playerAudioHandler
:
PlayerAudioHandlerApi
,
playerController
:
PlayerController
,
)
:
PlayerMainAudioTrack
Parameters
track
:
AudioState
playerAudioHandler
:
PlayerAudioHandlerApi
playerController
:
PlayerController
Returns
PlayerMainAudioTrack
Accessors
active
get
active
()
:
boolean
Returns
boolean
load
Stage
get
loadStage
()
:
OpStage
Returns
OpStage
on
Event$
get
onEvent$
()
:
Observable
<
PlayerTrackEvent
>
Returns
Observable
<
PlayerTrackEvent
>
player
Audio
Handler
get
playerAudioHandler
()
:
PlayerAudioHandlerApi
Returns
PlayerAudioHandlerApi
state
get
state
()
:
S
Returns
S
track
State
get
trackState
()
:
T
Returns
T
Methods
destroy
destroy
()
:
void
Returns
void
load
Error
loadError
(
error
:
string
|
undefined
)
:
void
Parameters
error
:
string
|
undefined
Returns
void
load
Start
loadStart
()
:
void
Returns
void
load
Success
loadSuccess
()
:
void
Returns
void
set
Active
setActive
(
active
:
boolean
)
:
Observable
<
void
>
Parameters
active
:
boolean
Returns
Observable
<
void
>
set
Track
State
setTrackState
(
trackState
:
AudioState
)
:
void
Parameters
trackState
:
AudioState
Returns
void
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Constructors
constructor
Accessors
active
load
Stage
on
Event$
player
Audio
Handler
state
track
State
Methods
destroy
load
Error
load
Start
load
Success
set
Active
set
Track
State
@byomakase/omakase-player
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